Recon Bolt (E) health increased from 1 to 20.The paltry 30HP self-heal pales in comparison to the 100HP healing for allies, forcing players to prioritize team play. Sage’s Barrier Orb now takes slightly longer to reach its maximum health, so she will have to place it a little more proactively.Īt the same time, changes to her Healing Orb now incentivize her to save it for teammates instead of using it selfishly. Healing Orb (E) self-heal total amount decreased from 60HP to 30HP ally heal total amount increased from 60HP to 100HP.Barrier Orb (C) fortify delay increased from 3s to 3.3s.It is a bit easier to destroy, while Blast Pack gets a health boost instead. ![]() Like Fade’s Prowler, Boom Bot is getting a health nerf. Blast Pack (Q) health increased from 1 to 20.Boom Bot (C) health decreased from 100 to 60.Blaze (C) cost decreased from 200 to 150.Paranoia (Q) cost decreased from 300 to 250.For instance, Sova’s Hunter’s Fury will need the full three shots to destroy it. Lockdown, an ultimate that can easily be destroyed by non-ultimate utility like KAY/O’s FRAG/ment molly, is now a bit more challenging to take down. Nanoswarm (C) health increased from 1 to 20.Lockdown (X) health increased from 150 to 200.Added voiceover that tells his allies the number of enemies suppressed when FRAG/ment knife hits.NULL/cmd (C) ultimate points increased from 7 to 8.ZERO/POINT (E) health increased from 1 to 20.The longer duration for High Tide and Cascade should improve Harbor’s ability to control spaces and exert his influence, giving his team a more generous time window to work with. Cascade (C) duration increased from 5s to 7s.High Tide (E) duration increased from 12s to 15s.The lower health on Prowler should make it slightly easier to deal with and destroy, particularly for agents she is strong against, like Chamber. Prowler (C) health decreased from 100 to 60įade has been hit by yet another nerf, albeit a small one.Trapwire (C) health increased from 1 to 20.It will now be a lot easier to counter and punish him after he teleports. His abilities have been nerfed across the board, and he can no longer put as much distance between himself and danger with just a single teleport anchor. Tour De Force (X) fire rate decreased by 57.5%Ĭhamber is without doubt the biggest loser of patch 5.12.Trademark initial arm time increased from 2s to 4s health increased from 1 to 20.Trademark (C) trap is now range restricted.Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.Increased weapon equip time after teleporting from 0.4s to 0.7s.Rendezvous (E): Chamber now places a single anchor that can be teleported to while inside its range.Headhunter (Q) spread increased after second bullet when spamming.Rolling Thunder (X) ultimate points increased from 7 to 8Ĭhamber Screenshot by Nigel Zalamea/ONE Esports.At the same time, the health values of various abilities have been tweaked. Several powerful ultimates now require more points, which means they are now harder to earn. Nearly every single agent is being tweaked in Valorant patch 5.12 Credit: Riot Games AfreecaTV Valorant SEA Invitational 2022: Schedule, results, teams, where to watch.Made in Thailand win AfreecaTV Valorant SEA Invitational after perfect playoff run. ![]() Here’s a look at every agent change coming in patch 5.12. Other agents like Sage and Viper will also receive small but significant changes to how their abilities work, potentially reshaping how they are played. ![]() New patch 5.12 Public Beta Environment notes detail adjustments to nearly every agent in the game, including buffs to new controller Harbor. While the sweeping nerfs to Chamber are the highlight of Valorant patch 5.12, the French sentinel is not the only agent to receive changes.
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